A comprehensive marketplace platform built within a game engine environment
I wanted to build a full e-commerce workflow for a team producing assets for a game engine. The team needed a way to reliably distribute and sell their digital assets to customers.
My role was to design and implement the entire system, including user management, purchase flows, and third-party integrations. The system needed to handle all aspects of the e-commerce experience from browsing to purchase completion.
I built backend logic for asset listings, authentication, and transaction handling. This included creating the data structures and APIs necessary to manage the entire purchase workflow securely and efficiently.
I integrated external services for purchase authentication and data storage, connecting the system to third-party platforms that could handle payment processing and secure data management. These integrations were essential for ensuring transactions were processed reliably.
I created the frontend interface for browsing and purchasing assets, building user-facing components that made it easy for customers to find and buy what they needed. I also set up systems for managing user accounts and developer uploads, giving both customers and content creators the tools they needed to interact with the platform.
The system enabled the team to reliably distribute and sell assets, handling transactions end-to-end. The complete workflow allowed customers to browse, purchase, and receive their assets without manual intervention, creating a seamless experience.
The project improved my experience with system integration, data handling, and building cohesive full-stack applications. I gained practical knowledge of how to connect multiple services together and ensure they work reliably as a unified system.